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Runes

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Sources[edit | edit source]

  • Common runes, such as Rune of Agility or Rune of Life, come from a variety of sources throughout the game. The best source however is the Rune Dungeon, which can be completed repeatedly, provided you have enough Stamina.
  • Boss dungeon runes come from the Boss Dungeon, which can be completed once per day. The runes themselves are rewards from Bronze, Silver, and Gold Boxes, and are not guaranteed. Daily Rewards are distributed the following day, and an additional Weekly Reward is distributed after the end of the week. These runes are possibly the hardest to acquire.
  • Guild dungeon runes are purchased from the Laboratory in Town. They each cost Guild Coins, which are acquired from the Guild Dungeon. You can purchase a specific Set rune for 40 Guild Coins with a random color and rarity.
  • Guild battle runes are purchased from the Guild Shop in the Guild Battle menu. They each cost Guild Tokens, which are acquired from Guild Battles. You can purchase a specific Set rune for 75 Guild Tokens with a random color and rarity, or you can purchase a 6★ rune for 450 Guild Tokens with a random color and Set.

Stats[edit | edit source]

All runes have a main stat, the strength of which is determined by the rarity of the rune. Runes also come with up to 3 additional sub stats, determined by the type of rune. The rarity of the rune determines how many additional sub stats it will have, as well as the strength of those sub stats.

  • 1★: 0 sub stats
  • 2★: 1 sub stat
  • 3★: 2 sub stats
  • 4★: 3 sub stats
  • 5★: 3 sub stats
  • 6★: 3 sub stats

List of Stats[edit | edit source]

All rune stats listed below are for 6★ runes with no enhancements.

Type Main Stat Sub Stats
Red
Up
ATK Crit. DMG HP Increase Critical Strike Chance Attack Speed ACC
67 - 78 3.61% - 4.20% 1.80% - 2.10% 1.80% - 2.10% 1.80% - 2.10% 3.61% - 4.20%
Red
Down
ATK Crit. DMG HP Increase Critical Strike Chance Attack Speed ACC
67 - 78 3.61% - 4.20% 1.80% - 2.10% 1.80% - 2.10% 1.80% - 2.10% 3.61% - 4.20%
Blue
Up
DEF Multistrike HP Increase Counterattack EVA Auto HP Recovery
41 - 48 2.71% - 3.15% 1.80% - 2.10% 2.71% - 3.15% 1.80% - 2.10% 1.08% - 1.26%
Blue
Down
DEF Multistrike ATK Counterattack EVA Auto HP Recovery
41 - 48 2.71% - 3.15% 2.35% - 2.73% 2.71% - 3.15% 1.80% - 2.10% 1.08% - 1.26%
Green
Up
Additional HP ACC ATK Counterattack EVA Auto HP Recovery
277 - 322 3.61% - 4.20% 2.35% - 2.73% 2.71% - 3.15% 1.80% - 2.10% 1.08% - 1.26%
Green
Down
Additional HP Crit. DMG ATK Critical Strike Chance Attack Speed Multistrike
277 - 322 3.61% - 4.20% 2.35% - 2.73% 1.80% - 2.10% 1.80% - 2.10% 2.71% - 3.15%

List of Runes[edit | edit source]

Set Size Source Set Bonus
Rune of Agility Rune of Agility 4 - 5% Attack Speed Increase
Rune of Destruction Rune of Destruction 4 - 40% Crit. DMG Increase
Rune of Rage Rune of Rage 4 - 20% ATK Increase
Rune of Speed Rune of Speed 4 - 20% Multistrike Increase
Rune of Assault Rune of Assault 2 - 5% Critical Strike Chance Increase
Rune of Life Rune of Life 2 - 10% HP Increase
Rune of Protection Rune of Protection 2 - 10% DEF Increase
Rune of Revenge Rune of Revenge 2 - 10% Counterattack Chance Increase
Rune of Resolve Rune of Resolve 4 Boss Dungeon Applies Resolve to restore HP by 15% upon activating. (Once per battle.)
Rune of Burst 2 Boss Dungeon Inflicts 20% additional damage if the target has continuous damage effects.
Rune of Dominion Rune of Dominion 2 Boss Dungeon Inflicts 30% additional damage if the target is under abnormal status.
Rune of Frenzy Rune of Frenzy 2 Boss Dungeon 100% chance to decrease cooldown for all skills by 1 turn(s) when killing an enemy using Skill #1.
Rune of Deception Rune of Deception 4 Guild Dungeon 20% chance to Charm 1 enemy for 1 turn(s) upon successful Skill #1 attack.
Rune of Control Rune of Control 2 Guild Dungeon Decreases damage taken from Quintuple-Target Attacks by 50% for 1 turn(s) at the start of the wave. (Increases turn count as effects stack.)
Rune of Defense Rune of Defense 2 Guild Dungeon Decreases damage taken from Single-Target Attacks by 50% for 1 turn(s) at the start of the wave. (Increases turn count as effects stack.)
Rune of Patience Rune of Patience 2 Guild Dungeon Grants Damage Over Time Immunity for 1 turn(s) at the start of the wave. (Increases turn count as effects stack.)
Rune of Phantom Rune of Phantom 2 Guild Dungeon Increases EVA by 30% for 1 turn(s) at the start of the wave. (Increases turn count as effects stack.)
Rune of Resistance Rune of Resistance 2 Guild Dungeon Grants Abnormal Status Immunity for 1 turn(s) at the start of the wave. (Increases turn count as effects stack.)
Rune of Time 4 Guild Battle 100% chance to decrease skill cooldowns by 2 turn(s) upon killing an enemy. (Once per attack.)
Rune of Unity 4 Guild Battle Increases caster's ATK by 40% if the party has 5 heroes with the same element.
Rune of Barrier 2 Guild Battle 50% chance to grant a Shield (20%) for 2 turn(s) at the start of the turn.
Rune of Multistrike 2 Guild Battle 100% chance for Multistrike to inflict 30% additional damage.
Rune of Poison Rune of Poison 2 Guild Battle 40% chance to Poison 1 enemy for 30% of ATK for 2 turn(s) upon successful Skill #1 attack.
Rune of Taunt 2 Guild Battle 30% chance to Taunt the target for 2 turn(s) upon successful attack using a skill.